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CIS355A CIS 355A CIS/355A - Week 5 - STEP 1 - Write a program named GuessGame.java that plays the game “guess the number” as follows: Your program chooses the number to be guessed by selecting an integer at random in the range 1–1000
    CIS355A CIS 355A CIS/355A - Week 5 - STEP 1 - Write a program named GuessGame.java that plays the game “guess the number” as follows: Your program chooses the number to be guessed by selecting an integer at random in the range 1–1000 CIS355A CIS 355A CIS/355A - Week 5 - STEP 1 - Write a program named GuessGame.java that plays the game “guess the number” as follows: Your program chooses the number to be guessed by selecting an integer at random in the range 1–1000 CIS355A CIS 355A CIS/355A - Week 5 - STEP 1 - Write a program named GuessGame.java that plays the game “guess the number” as follows: Your program chooses the number to be guessed by selecting an integer at random in the range 1–1000

CIS355A CIS 355A CIS/355A - Week 5 - STEP 1 - Write a program named GuessGame.java that plays the game “guess the number” as follows: Your program chooses the number to be guessed by selecting an integer at random in the range 1–1000

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STEP 1: GuessGame (20 points)

 

Write a program named GuessGame.java that plays the game “guess the number” as follows: Your program chooses the number to be guessed by selecting an integer at random in the range 1–1000. The program then displays the following in a label.

I have a number between 1 and 1000 -- can you guess my number?

Please enter your guess: ____________________

A JTextField should be used to input the guess. A JButton must be provided to allow the user to press each time a guess is entered. As each guess is input, the background color should change to either red or blue. Red indicates that the user is getting warmer, and blue indicates that the user is getting colder. A JLabel should display either Too High or Too Low to help the user zero in on the correct answer. When the user gets the correct answer, Correct! should be displayed, and the JTextField used for input should be cleared and changed to be uneditable. Also, a JButton should be provided to allow the user to play the game again. When the New Game JButton is clicked, a new random number should be generated and the input JTextField changed to be editable. A JButton must be provided to allow the user to exit the application. Also provide a count of the number of guesses the user entered when the correct number is guessed.

Grading Rubric

GuessGame

Points

Description

Standard header included

1

Must contain program's name, student name, and description of the program

Program compiles

1

Program does not have any error

Program executes

1

Program runs without any error

GUI contains the required labels

2

GUI contains the label with the initial question, the label for the input field, and the label for the Too high or Too low message

GUI contains input text field for the guess

2

GUI contains the input field for entering the guess

GUI contains the Guess, New Game, and Exit buttons

3

GUI contains the Guess button, New Game button, and Exit button

Each button handles the corresponding events properly

6

Each button handles and processes its corresponding behavior

Program displays the correct output

4

Program displays the correct messages, changes the colors appropriately, and displays the count of guesses

Subtotal

20

 

Solution contains java source file (*.java), class file (*.class) and screenshot

You can using any java IDE, create new project and add all java source code to src folder and run programs.

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